M*U*S*H Architect-in-Residence Program
The Architect-in-Residence program is an opportunity for a would-be
MUSH God or Head Wizard to share their game development experiences with
the larger community of MUSH players and administrators. This
competitive fellowship-style program provides the awardee with
several opportunities to enhance not only the development of their
MUSH, but also their own personal and professional development
as a MUSH administrator and a leader in the MUSHing community.
Architects-in-Residence are chosen through a competitive application
process, and each program lasts 12 months, during which the Architect
develops their MUSH and conducts six educational programs at M*U*S*H
(including one presentation at the Innovations in Text-Based Gaming
Conference held each October).
Architects are expected to become
active M*U*S*H participants. Applications are accepted at any time.
Educational Program Requirements
Educational programs should include a variety of teaching methods and
approaches, and cover many different topics. Some sample teaching
methods might be:
Examples of topics might be:
- A traditional MUSH lecture, with questions and answers
- An update on the game development progress and challenges faced
- A workshop or discussion session
- A "site visit" to the MUSH-in-development
- Creation of a lasting work of educational value (e.g., updating
a pre-existing MUSH manual, producing an educational document, writing
an article for an online journal)
and reporting on its creation.
These examples should not be taken as limiting. The exact content
and format of the educational programs are negotiable, so long as
they are interesting, novel, and educational. Architects must agree
to have transcripts/logs of educational programs released under
Creative Commons Attribution-Noncommercial-ShareAlike license.
- Technical topics (e.g. intermediate-to-advanced issues in softcode)
- Game design principles or challenges (e.g. creating a system
for cross-game character transfer)
- Issues in MUSH administration (e.g. selecting and training new staff)
- Thematic content (e.g., a lecture on ancient China for a MUSH set
in that setting).
Through the generosity of program sponsors,
the Architect is provided with
free hosting for their MUSH-in-development during their 12 months, as well
as special access to program alumni and mentors, recognition/publicity
for their MUSH, and a small stipend on completion of the program.
The Architect-in-Residence program is open to anyone interested in
developing a new MUSH who will be taking a "God" or "Head Wizard"
or similar role. The MUSH-in-development can use any MUSH server
flavor (e.g. PennMUSH, TinyMUSH, TinyMUX, Rhost, etc.), but
hosting support may depend on the server chosen.
To apply for an Architect-in-Residence award, please send the following
materials to Javelin at <firstname.lastname@example.org> at any time:
Applications will be evaluated by Javelin and two external reviewers. External
reviewers will be chosen individually for each proposal, and will not be
identified to the applicant, but are expected to keep applications
Applications will be evaluated by reviewers on the following criteria,
- A plan for the MUSH-to-be-developed as part of the program. This
plan should include information about the MUSH's theme, focus,
server flavor (if known), administrative staff, etc. A
timetable for the 12 months of the residence is highly recommended.
- A tentative curriculum for six educational programs to be given at
M*U*S*H during the residence period. It is expected that this
curriculum will be further developed with Javelin if the application
is accepted, and does not constitute a binding commitment.
- A MUSH "resume/vita", or other list of MUSH experiences (including
playing, IC leadership, adminstration, or anything else you think is
- (Optional) A list of any M*U*S*H administrators, M*U*S*H players, or other
well-known figures in the MUSH community who you would prefer
not be asked to review the proposal.
- (Optional) If you have a preferred hosting company, and they have
agreed to provide 12 months of development MUSH hosting contigent
on your residence, provide contact details for the hosting company.
Javelin makes the final decision about
which applications will be accepted. In addition to the above criteria,
he may also consider feasibility issues (e.g., the availability of
donated hosting, the number of current Architects in the program, etc.)
- The quality of the MUSH plan. Does the applicant propose to create a
MUSH that is likely to be innovative and to attract a player base?
Will this become a "significant" MUSH in its genre?
- The quality of the educational curriculum. Does the applicant propose
a set of programs that are likely to be interesting, novel, and
educational? Are appropriate methods chosen for presentations?
- The applicant's background. Based on the applicant's prior experiences,
is the applicant likely to successfully complete the program?
Javelin would be happy to discuss early drafts of applications with
potential applicants and offer constructive criticism.
The following are those who have been accepted into the Architect-in-Residence
- Tyr @ M*U*S*H, The Empire MUSH, sponsored by rpg-works.net (2008)
- Jason DuPertuis (Gallahad), Afterliving MUSH, sponsored by
The following MUSH hosting companies, in alphabetical order,
have agreed to serve as
sponsors for Architects-in-Residence (thank you!):
If you are a MUSH hosting company who can commit to donating 12
months of a development MUSH account, you can become a sponsor of the
Architect-in-Residence program. Sponsor benefits include not only the
public relations opportunity of being associated with the program and
recognized (loudly and publicly) as a sponsor, but also the opportunity
to make an investment in a new MUSH and in development of leadership in
the larger MUSH community. Interested sponsors should contact Javelin
This announcement was last updated on 27 October 2003.
Sponsored by these fine companies and others: