Elvira The Bright Lady Let us be glad and rejoice, and give honour to the SPIRIT: for the marriage of the Lamb is come, and his wife hath made herself ready. And to her was granted that she should be arrayed in fine linen, clean and white: for the fine linen is the righteousness of saints. -Rev 19:7-8 BACKGROUND You are the Bright Lady, slated to be in charge of the forces of Good during the final battle. You merely await the sounding of Gabriel's trumpet before you can take on your full power and join the archangels to face the Beast and her retinue of dark Riders. Your shining example in that battle will lead the chosen mortals to choose your side, and the world will be reborn as it was meant to be. GOALS * Sort out your companions from your foes. This shouldn't be difficult as the four archangels will probably be together when the trumpet is sounded. * Lead the angels to victory in the final battle * Determine which mortals are chosen to decide in the final contest. See that the minions of the Adversary don't interfere with them. ABILITIES * Although you can not destroy an minion, you can inconvenience them. If you are in the same room with a character you believe is a minion, you can disrupt their connection to the MUSH (what MUSHers call '@boot'). You must touch them to do this, however, and you must be witnessed touching them. This power also works on angels, but not on mortals or when the Beast is present, and attempts to disrupt connections under these conditions may be reveal your power. To disrupt a connection, inform the GM. RESTRICTIONS * You may not take advantage of your powers until the trumpet is sounded. * You should describe yourself as dressed in white.